Tim Tyler - Programming projects

Web: http://timtyler.org/ - Email: tim@tt1.org - Tel: 617-229-9133 - Location: Somerville, MA.

Programming projects
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Architecture 
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Springie
Springie is a tensegrity simulator. It allows users to create 3D models made of struts, cables and membranes - and then see how they behave dynamically.

Springie can be used as a rapid prototyping system - for modelling strut/cable/membrane systems in a virtual world as a prelude to constructing them on a larger scale.

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Entertainment 
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Rockz
Rockz is probably one of my most complex and spectacular projects to date.

It's a puzzle game - on a massive scale. Modelled around my best-selling "Repton" game, Rockz takes the concept into the 21st century.

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Tilt
Tilt is a mobile phone game - targetting MIDP 2.0.

Like Rockz, it's a puzzle game. It is not a reimplementaion of Rockz for mobile phones. Rather it has been designed from scratch to cope with the challenges presented by small devices.

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Graphics 
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Texture Garden
Texture Garden is an animated algorithmic texture generation program.

It uses "genetic" techniques to breed aesthetically-pleasing textures.

While this was originally an ARM machine code project, there's now a Java version of the original program - though this is not yet complete.

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Simulated physics 
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Interference
Program simulating wave equations - and exhibiting effects such as diffraction, diffusion and interference patterns.

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LowLife
This uses the ATOMS particle system to display a virtual world containing articulated, self-reproducing creatures. This program also has a 3D version (as do the following ones).
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Marathon
Marathon illustrates creatures that race against one another, with the fastest ones being selected.
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Swimathon
creatures that compete against one another, to see which one can swim the fastest. This uses my Fluidynamix technology.
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Molecular membranes
A simulation of "amphipathic" (i.e. both hydrophilic and hydrophobic) membranes, using the ATOMS system.
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Crystal garden
a simulation of crystal growth, using the ATOMS system.
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Particles
Particles is a general purpose particle simulation- system, with a very fast collision detection algorithm. This was an early prototype of the ATOMS system.
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Cellular automata 
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HAL
HAL stands for "Hardware Artificial Life". It is a Java simulation of a cellular automata substrate for developing artificial organisms on massively parallel hardware. It is eventually intended to play the role of a circuit-design tool for FPGAs (Field Programmable Gate Arrays).
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HexHAL
HexHAL is a hexagonal version of HAL. It was designed with minimalism in mind, in an attempt to reduce the state-space and complexity of each cell.
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Revoworms
Revoworms - is a reversible self-reproducing automata that exhibits spontaneous formation of self-reproducing structures from a random field - and thus represents a simple model of abiogenesis.
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Crystal 2D
Crystal 2D - is a member of a new class of self-reproducing automata I've discovered, which uses synchronous counters to reproduce using a form of template reproduction.
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Crystal 1D
Crystal 1D - an earlier, one-dimensional version of the same class of self-reproducing automata - is also available.
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Biological modeling 
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EoSex
A system designed to explore the possibilities for the evolution of sexual recombination in environments where mate choice is restricted organisms' immediate neighbours.

This is of relevance to my HAL program (see above) - as the evolution of sex in a cellular environment will be of great importance if such environments are ever to be able to compete with traditional genetic algorithms - which typically employ externally imposed sex.

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Cryptography, compression, security 
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BIAES
My front end to the block cypher, Rijndael (AES). This program is intended to provide a convenient interface for those interested in desktop file encryption. It comes with GUI, command line and Java interfaces, and offers a number of useful features.
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TextView
A simple attempt to protect text online from theft. The text is displayed in a Java applet, and is ptotected from copy/paste, printing, or saving. The underlying technology includes compression, encryption with Rijndael, and obfuscation with Retroguard.
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Genetic algorithms 
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Gozilla
Gozilla consists of a virtual environment designed for breeding go-playing "organisms" in ("Go" is an ancient Chinese strategic board game).

It is an unfinished project - and is currently shelved.

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Miscellaneous 
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Firefly
Firefly is an extremely simple Java applet which attempts to explore some issues surrounding the propagation of synchronous clock signals in noisy environments.
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Agents
Agents was a very early prototype for an artificial life project. It's based on the code for the Particles project.
Other programs 
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 Zap 
Before getting involved with Java, I was responsible for the development of the Zap editor. After developing an extended range of language extension modes for this (including HTML, Perl, LaTeX, C/C++, Java, Scheme, BASIC and SMTP environments, for example) I took over the development of the kernel from the original programmer.

Developing Zap primarily involved coding in ARM assembly language, with a little C. There were a team of other developers whose activity needed to be co-ordinated over the internet. Zap remains a popular programmer's tool and is still under active development. It has its own site at http://zap.tartarus.org/.

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 Texture Garden 
Before Zap, my main project was Texture Garden - an animated algorithmic texture generation program.

Texture Garden automatically generates seamlessly tileable images suitable for use as web page backgrounds. They also have a wider scope, as they may be animated or used as solid textures for three-dimensional rendering.

The program has "garden" in its title because the program uses genetic techniques to generate variants on an existing texture. The mathematics behind the algorithms used mainly involves fast-fourier transforms of filtered noise.

All the backgrounds on all my web pages were generated using this program.

The original version of Texture Garden has been used by computer game designers and DTP professionals and webmasters - and formed the foundation of a commercial algorithmic texture generation package, published by RComp.

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 Repton 
Prior to the above, more recent projects, I was probably best known as the author of the best-selling computer game, Repton.

I started writing computer programs commercially when I was fourteen years old. Repton was fourth game I wrote - and it remains the best known.

Repton spawned sequels, Repton 2, Repton 3, "Around the World in 40 Screens" etc. It was converted from the BBC computer to Electron, Commodore and Amstrad computers.

Repton seems to have achieved immortality via the internet. There are many PC ports. A Repton clone - complete with all the original graphics - is now distributed with virtually every modern commercial Linux distribution.

Repton 2 won the "Best Game of the Year" award for 1985, in a readers' poll conducted by a popular magazine.

In 1986 I was nominated as "Programmer of the Year" by my publishers, and photographs of myself were prominently published next to my royalty fees in their recruitment advertisements.

For more information abour Repton see the Repton page at Wikipedia - or my own page of Repton links.


Tim Tyler | Contact | http://cv.timtyler.org/